About Games for Crowds

Our Story

 

Our roots are in adventure travel.
Back in the day, we were guiding kayak- trips, running countrywide adventures, and instructing participants on extreme events.
Hard adventures have always been close to our hearts, but soft adventures (like games) have their appeal on many occasions.
If you are running an outdoor or event business then you certainly know that being at an event guiding a trip or running a game is a small but most satisfying part of the day. The hard work is the part that participants never see – preparing for the event, handling logistics, and building the games.

 

Games for Crowds story is much bigger than just Games for Crowds (G4C). The team behind G4C is the Loquiz team. Loquiz is a game platform used in over 50 countries around the world.

G4C was born for a seminar where we had just 2 minutes to introduce and run a game for hundreds of people.

So we developed the first game for G4C - TIC-TAC-TOE. A game you can set up and run in seconds for thousands of participants.

An important part of G4C is an AI editor that allows anybody to modify the games - translate and brand them to run them at your events. We call the editor KÖKIMÖKI (Estonian word for piece of cake). It is a text-based editor accompanied by an AI agent that will do the modifications for you.

And to achieve all that our team has also developed the KÖKIMÖKI framework. It is set up for the software developers to develop web apps that take massive amounts of simultaneous connections and handle semi-real-time communication with them.

There are many other concepts developed with the KÖKIMÖKI framework and there are many apps that connect to the KÖKIMÖKI editor. Games for Crowds is one of them.

Who are we?