Being right does not score. Reading the room does.
A subjective question goes up, everyone votes, and you score by matching what most of the room picked. Rounds run about 30 seconds, so a group gets through a lot of them.
The confidence slider is the game
Before each round you set your stakes. Play it safe at 0.5x with no penalty for being wrong, take the straight bet at 1x, or go to 3x and triple whatever happens next.
That is where it stops being a poll. Guessing the crowd is easy. Deciding how sure you are, in front of everyone, is not.
It gets better as the room gets bigger
Most games get harder to run as the group grows. This one gets more interesting, because the thing you are guessing at is the crowd itself. More people means more to read.
The host decides what it is
Run it quickly and it is a warm-up between two things. Run it with a room of people who have just met and it does the work of an icebreaker, because the whole game is working out how other people think.
Same game either way. What changes is what you are trying to get out of it.
What you can change
The questions. Point it at your company, your event or the people actually in the room, or let AI generate a set and never run out.
Up on the screen in seconds
Players scan a QR code, pick a name and they are in. Put the board on the big screen and the room watches the split come in together.
Majority Rules is part of the Games for Crowds library.

