Games for Crowds
20 credits/min
4.5
Name That Groove screenshot 1
Corporate
Family
Party
Teambuilding

Eight seconds in, half the room knows it and cannot think of the name.

Clips play, and teams write down whatever the round is asking for. The song, the artist, the year, or all three.

No text on screen, nothing to read, nothing to translate. You either know it or the person next to you does.

The video is the answer

When the round closes the music video comes up on the big screen.

That is a better ending than a list of correct answers. Everyone finds out together, the people who got it get to be smug for eight seconds, and the room is already talking before the next clip starts.

What you need in the room

A host running it, a screen everyone can see, and speakers that are actually worth listening through.

That last one is not a detail. Most games here work on whatever is in the room. This one is only as good as the sound, so if the venue has a laptop and a projector, pick something else.

A couple of people, or a hundred

It scales up to around a hundred. Past about twenty, put people into teams, both because the arguing is the fun part and because one person on their own with a half-remembered chorus is a quieter experience.

Where it works

Company parties and team nights. Pub nights, where a music round is the format people already came for. Family gatherings and celebrations. Anywhere the room is up for shouting at a screen.

Usage

Track connection time, player peaks, and credits used by this game.

Period
Connection Time
min
Credits Used
credits