10 credits/min
4.3
Majority Rules New screenshot 1
Classroom
Conference
Seminar
Corporate
Family
Meeting
Party
Teambuilding
Training

Read the Room, Not the Question

Being right does not score. Reading the room does.

Think you know these people? Put it to the vote. Majority Rules turns opinions, instincts, and questionable taste into a room-wide competition. Pick your answer, back your confidence, and wait for the reveal. The people you thought you had figured out might surprise you.


Key Highlights

  • Score by predicting how the room will answer
  • Build streaks and take bigger bets as the game develops
  • Switch between following the majority and standing out as the black sheep
  • Stay in the game by reading the room in the Survivor finale
  • Bring every round to life with animated reveals, music, and a final podium
  • Recognize more than just the highest-scoring player with additional awards

Follow the Crowd. Then Break Away.

Sometimes you score by thinking like everyone else. Sometimes being the black sheep pays.

Build a streak, take a bigger bet, and watch the room change its mind about who has this figured out. In the Survivor finale, reading the room keeps you in the game.

Give the Room Something to React To

The countdown. The split nobody expected. The colleague quietly collecting points.

Animated reveals, music, and a final podium turn everyone’s answers into a shared show, with awards for more than just the highest score!

Make It Your Crowd’s Game

Start with ready-made questions, write your own, or let AI draft a set around your audience.

Add your name and logo, choose a visual theme, and set the pace. Use it as a quick warm-up, an icebreaker, or a competition worth staying for. You decide how far to take it.

Scan. Join. Read the Room.

Players scan a QR code and pick a name. Put the game on the big screen and find out how well everyone really knows the crowd.

Majority Rules turns every answer into a chance to read the room and every reveal into something the whole crowd can react to.

Usage

Track connection time, player peaks, and credits used by this game.

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