
A classic outdoor quiz game with ultra-fast setup, where players explore locations and answer questions on the move.
By Games for Crowds

Your team is dropped somewhere in the world and has to work out where. Four players, four roles, and the clues only make sense together.
By Games for Crowds


A quiz show board for a room. Phones are the buzzers, the host runs it from one screen, and the points are counted for you.
By Games for Crowds

A no-prep quiz where the questions come from the room. Each player names a topic they know, and the game writes the questions on it.
By Games for Crowds


Trust exercise that, instead of trying to build trust, shows to participants how much trust or lack of it is really worth.
By Useful activities

A voting game where being right does not score. You guess what the rest of the room will pick, and a slider lets you play it safe or triple up.
By Games for Crowds

A consensus tool for team trainings: rank alone, agree as a table, then see if the team beat its best member. Four ready-made scenarios or your own.
By Games for Crowds

A memory game for a whole room. One board on the big screen, up to four teams voting on which cards to turn. You decide what the pairs are.
By Games for Crowds

Outdoor trivia is just what it sounds like - quiz at outdoors, walking and going to places.
By Games for Crowds

Outdoor GPS race, solo or in teams. Reach points first, chase gold ones for double, beat the clock back.
By Games for Crowds

A live pulse check and Q&A for presenters. The room taps how it is going and puts up questions, and everyone votes the best ones to the top.
By Games for Crowds

The MIT supply chain simulation in twenty minutes. Teams of four run a chain and watch a small change in demand turn into chaos upstream.
By Games for Crowds

Tool to manage and score your checkpoint adventure
By Useful activities